Minor update v0.8.2 - Added support for features provided by Futara's Dragon Pixel Full Bright Shader mod, minor alterations to outcast sprite, new ship pet Minor update v0.8.3 - Total overhaul of weapon sprites and sounds, added storage locker & vanity helmet to hide head armour. Minor update v0.8.4 - Added bed & Shotgun Mk.2, redid a few sprites, crafting UI Refresh, fixed a typo, major rebalance and price adjustment for weapons and armour Minor update v0.8.5 - Redid more sprites to match new aesthetic, added some new decoration objects/blocks. Minor update v0.8.6 - Added new names to namegen pool, fixed missing crafting recipe for floor blocks, overhaul of tech upgrade background body sprites, improvements to respawn animation, other minor fixes. Hotfix v0.8.6a - Fixed crash/error related to protopc object Also added a new plushie, some new SAIL stuff, a new storage container, and I think that's it Minor update v0.8.7 - New sprites for ship objects to fit new theme, still definitely a work in progress as I find an interesting style. Minor update v0.8.7a - New ship pet colour variation, added missing new protogen storage locker sprites. I don't think I changed anything else but I may have forgotten, do let me know as always if something is bugged. Minor update v0.8.7b - Overhaul of SAIL sprites (again), I've gotten a little better at art since I made the last set, and this new iteration has a lot of fixes over the previous version. Hopefully this helps! Yeah, but I'm not trying to edit other people's mods, I'm trying to make my own edits to the game.Minor update v0.8.7c - Improvements to ship sprites in a few areas that fixed several issues, fixed weird layering issue with ship detail & support blocks, adjusted colour of wall blocks, redesign of support block It would be easiest to explain by showing an example, so I'll show you a line from mine. Originally posted by Evey:You'd have to write your own batch file to unpack everything for you. Save it in the same folder as the asset_unpacker.exe (mine is located in "C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32"), and click the batch file to begin unpacking. Make sure you add pause at the very end, after you've added a line for each of your mods, so it doesn't close immediately so that way you can see if anything failed. One thing to note is that the Starbound server reads from the mods folder, so make sure to tell it to unpack there, but you can create any other folders within the mods folder. Then simply tell it where you want to unpack it. Navigate to the folder, copy the address, and paste it in the file with quotation marks around it (or just copy my example and replace corresponding pieces with your locations). Its location will be right above the description box. To find the exact location of your workshop mods, open up Starbound and click the gear icon in the bottom right corner. You'll need to do this for each of your workshop mods. "C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods\Xbawks Character Extender" tells the asset unpacker where to unpack. "C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\729426722\contents.pak" tells the asset unpacker which asset to unpack. It would be easiest to explain by showing an example, so I'll show you a line from mine.Īsset_unpacker.exe "C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\729426722\contents.pak" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods\Xbawks Character Extender"Īsset_unpacker.exe opens the asset unpacker. You'd have to write your own batch file to unpack everything for you.
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